Part of the rig used in Sakinko's Skill Grab Animation
Sakinko's skill grab animation uses a mix of 2D Mesh animation and 2D Frame by frame Animation for FXs
Here's how the combination of both animation styles look in Wekufu.
2D Animation, Programming, Audio Effects and Game Design by Stickerb.
Music by Santiago Jara.
Here's another example, this time for one of Wekufu's boss battles.
Mild spoilers ahead!
Time-lapse recording of the artwork of Meizong's Single Disco Nights
Time-lapse recording of the artwork of Meizong's Single Disco Nights